Skip to content
Under development — features and docs are being updated, for reference only

Zombie Union War

Zombie Union War is no longer a cat-and-mouse chase. It is a head-on team battle between two factions: humans and zombies.

  • Players are split into the human legion and the horde faction
  • Both sides accumulate victory points by killing enemies and capturing strongholds
  • The first faction to reach the target score (or the one leading when time expires) wins

Multiple strategic strongholds are placed across the map. Holding one continuously generates points and buffs for your faction.

Factions accumulate resources through combat and unlock faction-wide upgrades — heavy fire support for humans, higher-tier mutations for zombies.

The horde faction is reinforced by AI-controlled zombie units, keeping the frontline strong even when outnumbered.

  • Strongholds matter more than kills — do not tunnel-vision on frags
  • Alternating between diversionary splits and concentrated pushes is the key to advancing in Union War
addons/swiftlys2/configs/plugins/ZombieCs/config.jsonc
{
"union": {
"enabled": true,
"targetScore": 500, // points required to win
"captureInterval": 5, // stronghold scoring interval in seconds
"pointsPerCapture": 3,
"aiZombieCount": 4, // AI zombies added per side
"mapConfigs": { // per-map points; can also live in resources/maps/
"de_dust2": { "capturePoints": ["A", "B", "MID"] }
}
}
}