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Under development — features and docs are being updated, for reference only

Zombie Mode Ⅱ

Zombie Mode Ⅱ builds on classic infection by introducing an evolution system. The horde grows stronger the longer it fights.

Zombies accumulate evolution points by infecting humans and can mutate through multiple stages:

  • Higher health: each stage raises the health ceiling
  • Skill unlocks: evolved zombies gain special abilities (sprint dashes, ranged projectiles, and more)
  • Model changes: the appearance changes per stage for maximum pressure

During a round, supply crates are periodically dropped across the map. Humans who pick them up get:

  • Reinforced weapons (grenade launchers, dual SMGs, etc.)
  • Ammo resupply and hazmat suits
  • One-time special items
  • Humans: group up and hold early, contest supplies mid-round, and use reinforced weapons to suppress evolved zombies
  • Zombies: spread the infection early and snowball into evolution through sheer numbers
addons/swiftlys2/configs/plugins/ZombieCs/config.jsonc
{
"mode2": {
"enabled": true,
"maxEvolutionStage": 3, // maximum evolution stage
"evolutionExpPerInfect": 25,
"supplyDropInterval": 45, // supply drop interval in seconds
"supplyWeapons": ["weapon_m249", "weapon_xm1014", "weapon_negev"]
}
}