Zombie Mode Ⅱ
Zombie Mode Ⅱ builds on classic infection by introducing an evolution system. The horde grows stronger the longer it fights.
New Mechanics
Section titled “New Mechanics”Zombie Evolution
Section titled “Zombie Evolution”Zombies accumulate evolution points by infecting humans and can mutate through multiple stages:
- Higher health: each stage raises the health ceiling
- Skill unlocks: evolved zombies gain special abilities (sprint dashes, ranged projectiles, and more)
- Model changes: the appearance changes per stage for maximum pressure
Supply Drops
Section titled “Supply Drops”During a round, supply crates are periodically dropped across the map. Humans who pick them up get:
- Reinforced weapons (grenade launchers, dual SMGs, etc.)
- Ammo resupply and hazmat suits
- One-time special items
Strategy
Section titled “Strategy”- Humans: group up and hold early, contest supplies mid-round, and use reinforced weapons to suppress evolved zombies
- Zombies: spread the infection early and snowball into evolution through sheer numbers
Configuration
Section titled “Configuration”{ "mode2": { "enabled": true, "maxEvolutionStage": 3, // maximum evolution stage "evolutionExpPerInfect": 25, "supplyDropInterval": 45, // supply drop interval in seconds "supplyWeapons": ["weapon_m249", "weapon_xm1014", "weapon_negev"] }}